Okay so now what you have all been waiting for. Explanation as to what's going on with transfer from the old map to the new map. Let me start by saying that we decided to do it this way after much discussion and looking at the bringing players into the new map. I will explain our decision in as much detail as possible so you can understand why we decided to do everything this way. We will not be using vaults to bring items over to the new map. Instead we have opted for a point based system where you can pick and choose a certain number of items from different categories to bring over. Keep in mind this is still reserved for Ruby donors or higher. So what is the Kickstart System? It's pretty simple. Different types of items are separated into different categories. Each items is worth a certain number of points and each category has a point limit. You can pick and choose what items to bring from each category but can not break that point limit. This gives you the flexibility to pick and choose what you want to bring to the new world but at the same time limits the amount of items we are allowing players to bring over. This is to keep the new map fresh and the economy interesting instead of immediately flooding it with top tier items. Why didn't we go with the vault system? Well, originally we had thought of using the system as a way for players to keep valuable items in a vault and in the event of an unexpected map wipe they wouldn't lose everything. We didn't know how many problems we would run into with Tekkit and wanted to ensure a safe place for donors to keep their items. The thing with Tekkit 3 is it offers the perfect time for us to start the map anew. We want a fresh start without BuildCraft and Forestry all over the map. We want to see the world develop and change without those items in place. This is the reason we are opting to control and limit the amount of items players are able to bring over. In essence though, no one is actually bringing items to the new map. You will give us a list that is within the point limit and we will have those items ready for you in the new map. You do not have to necessarily already own the items. Consider it free items. You choose what you want and we give you it! Do not expect large quantities of items. In fact some of you may be slightly disappointed with the small item limit we will have in place. I apologize for this and I know this may let some of you down but we truly believe its best for the server in the long run. Read on for what the exact categories and item limits will be Item Limits Power Generation & Storage (Point Limit: 10) This category includes all IC2 related power generation and RP2 solar panels. You can not bring Nuclear Power. All power items are equal to their base item count. This means that items like Low Voltage Solar Arrays are worth 8 points because they take 8 solar panels to craft. A Batbox is worth one point and a MFE is worth 2. MFSU's are not permitted. (Ex. 10 solar panels = 10 Points. 1 LV Solar Array + 2 Solar Panels = 10 Points) Machines (Point Limit: 6) This category includes all IC2 machinery. Canners, Macerators, Electric Furnaces and higher. If an item takes a standard machine block it is worth 1 point. Items that require advanced machine blocks are worth 3 points. Terraformers/Mass Fabricators/Teleporters are not allowed. (Ex. Rotary Macerator + Electric Furnace + Canning Machine + Extractor = 6 Points) RP2 Machines (Point Limit: 5) This category includes all RedPower2 machinery. Battery boxes, transposers, filters, buffers, etc! Each item is worth 1 point. Resources (Point Limit: 192 [3 stacks]) This category is for all base resource items. If you have to craft it, then it is not a base resource. Saplings, diamonds, iron, etc are all base resources. If you are unsure if something is a base resource feel free to ask. Iron is worth 3 points each and Diamond is worth 10 points each! Ores are not permitted. Only items in their smelted form. Iron Ingots are okay. Iron Ore is not. ------------------------------------------ If you have any questions as to how the system works feel free to ask in this thread. I will shortly put up a thread where you can compile your list of what you would like for your kickstart package in the next map. I will have a little more details about the list format in that thread and details as to how quickly you will get your package and how we will distribute it. REQUEST HERE: http://www.sgtekkit.net/threads/request-your-kickstart-package-in-here.3058/ Thanks guys. I know this isn't what some of you expected for the system but what I can tell you is a system that will work just like the Vaults were supposed to work will be immediately available as soon as we start the next map!